Monday, March 17, 2008

HERO


The Hero's Story
  • The hero starts off in a village, then leaves and there is usually there is a reason why the person leaves
  • the hero doesn't want to leave but they are forced to go, they have no choice
  • they are aided by usually some form of a mentor and they usually have a unique way of helping them out
  • hero has to cross into the "underworld" a place they don't know or understand and it is dangerous
  • the hero finds themselves in some sort of trial where they must use their abilities to progress on their journey
  • along the way they find both friends and enemies
  • the hero faces an ordeal that changes the way the character acts
  • now that the ordeal is done they receive a gift
  • then they have to go home
  • the hero is reborn, they become a master of both worlds, they have changed somehow for the better
In simple forms
  • birth/home
  • call to adventure
  • helpers/amulet
  • crossing the threshold
  • tests 
  • helpers
  • climax/ final battle
  • flight
  • return
  • elixir

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