The Hero's Story
- The hero starts off in a village, then leaves and there is usually there is a reason why the person leaves
- the hero doesn't want to leave but they are forced to go, they have no choice
- they are aided by usually some form of a mentor and they usually have a unique way of helping them out
- hero has to cross into the "underworld" a place they don't know or understand and it is dangerous
- the hero finds themselves in some sort of trial where they must use their abilities to progress on their journey
- along the way they find both friends and enemies
- the hero faces an ordeal that changes the way the character acts
- now that the ordeal is done they receive a gift
- then they have to go home
- the hero is reborn, they become a master of both worlds, they have changed somehow for the better
In simple forms
- birth/home
- call to adventure
- helpers/amulet
- crossing the threshold
- tests
- helpers
- climax/ final battle
- flight
- return
- elixir

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